quicksort.h

Epic cinematic scores, sweeping orchestral movements, heroic themes, and stirring emotional peaks, adventure,

July 27th, 2024suno

Lyrics

#pragma once #ifndef ORDERING_DEFINED #define ORDERING_DEFINED typedef enum { Ordering_LessThan = -1, Ordering_Equal = 0, Ordering_GreaterThan = 1, } Ordering; void _null_write_cb(void* userdata, void* loc) { (void)userdata; (void)loc; return; } #endif typedef ptrdiff_t ssize_t; void quicksort_swap(void* write_cb_userdata, char* a, char* b, ssize_t elem_size, void (*write_cb)(void*, void*)) { for (ssize_t i = 0; i < elem_size; i++) { char tmp = a[i]; a[i] = b[i]; b[i] = tmp; } write_cb(write_cb_userdata, (void*)a); write_cb(write_cb_userdata, (void*)b); } ssize_t partition( void* write_cb_userdata, void* cmp_cb_userdata, void* elems_void, ssize_t elem_size, ssize_t low, ssize_t high, void (*write_cb)(void*, void*), Ordering (*cmp_cb)(void*, void*, void*) ) { char* elems = (char*)elems_void; char* pivot = elems+high*elem_size; //quicksort_swap(write_cb_userdata, pivot, elems+high*elem_size, elem_size, write_cb); ssize_t i = low-1; for(ssize_t j = low; j < high; j++) { char* a = elems+j*elem_size; if (cmp_cb(cmp_cb_userdata, a, pivot) <= 0) { i += 1; quicksort_swap(write_cb_userdata, elems + i*elem_size, elems+ j*elem_size, elem_size, write_cb); } } quicksort_swap(write_cb_userdata, elems +(i+1)*elem_size, elems +high*elem_size, elem_size, write_cb); return i+1; } #include <stdlib.h> #include <time.h> int partition_r( void* write_cb_userdata, void* cmp_cb_userdata, void* elems_void, ssize_t elem_size, ssize_t low, ssize_t high, void (*write_cb)(void*, void*), Ordering (*cmp_cb)(void*, void*, void*) ) { char* elems = (char*)elems_void; srand(time(NULL)); int random = low + rand() % (high - low); quicksort_swap(0, elems+random*elem_size, elems+high*elem_size, elem_size, _null_write_cb); return partition(write_cb_userdata, cmp_cb_userdata, elems_void, elem_size, low, high, write_cb, cmp_cb); } void quicksort_impl( void* write_cb_userdata, void* cmp_cb_userdata, void* elems, ssize_t elem_size, ssize_t elem_low, ssize_t elem_high, void (*write_cb)(void*, void*), Ordering (*cmp_cb)(void*, void*, void*) ) { if (elem_low < elem_high) { ssize_t index = partition_r(write_cb_userdata, cmp_cb_userdata, elems, elem_size, elem_low, elem_high, write_cb, cmp_cb); quicksort_impl(write_cb_userdata, cmp_cb_userdata, elems, elem_size, elem_low, index-1, write_cb, cmp_cb); quicksort_impl(write_cb_userdata, cmp_cb_userdata, elems, elem_size, index+1, elem_high, write_cb, cmp_cb); } } void quicksort( void* write_cb_userdata, void* cmp_cb_userdata, void* elems, size_t elem_size, size_t elem_len, void (*write_cb)(void*, void*), Ordering (*cmp_cb)(void*, void*, void*) ) { if (!write_cb) { write_cb=_null_write_cb; } quicksort_impl(wri

Recommended

Hey, Little Girl
Hey, Little Girl

hearfelt acoustic pop, raw emotive male vocals, clean, melodic intimate atmosphere, soulful, gentle acoustic guitar

Whispers at Twilight
Whispers at Twilight

instrumental,jazz,cool jazz,soul jazz,smooth jazz

Bossa Jazz A Cappella
Bossa Jazz A Cappella

a cappella, indian bossa nova and jazz

காதல் பூவின் நினைவுகள்
காதல் பூவின் நினைவுகள்

techno Electronic, synthetic, repetitive beats, 130-150bpm,

Света и Лена
Света и Лена

энергичный рок электрический

обэд
обэд

electronic, beat

된장 찬가
된장 찬가

어쿠스틱 감동 전통

Agyl
Agyl

Piano, Drums, rap, voice, eerie, swing, dreamy, melodic, electro, pop

Endless Fields
Endless Fields

country acoustic melodic

Daylight Dreams
Daylight Dreams

90bpm hip hop tight bass line r&b

Echoes of Life
Echoes of Life

uplifting rhythmic pop

Realm of Ruin
Realm of Ruin

Deathcore, Dark, Aggressive, Brutal, Chaotic, Intensity, Fury, Despair, Low/Mid pitch, 160 BPM, B Minor

熊本競輪これから始まる
熊本競輪これから始まる

atmospheric, pop, dark

Dreamscape Fields
Dreamscape Fields

psy trance celtic instrumental psychodellic

electronic music
electronic music

atmospheric ballad electronic