quicksort.h

Epic cinematic scores, sweeping orchestral movements, heroic themes, and stirring emotional peaks, adventure,

July 27th, 2024suno

Lyrics

#pragma once #ifndef ORDERING_DEFINED #define ORDERING_DEFINED typedef enum { Ordering_LessThan = -1, Ordering_Equal = 0, Ordering_GreaterThan = 1, } Ordering; void _null_write_cb(void* userdata, void* loc) { (void)userdata; (void)loc; return; } #endif typedef ptrdiff_t ssize_t; void quicksort_swap(void* write_cb_userdata, char* a, char* b, ssize_t elem_size, void (*write_cb)(void*, void*)) { for (ssize_t i = 0; i < elem_size; i++) { char tmp = a[i]; a[i] = b[i]; b[i] = tmp; } write_cb(write_cb_userdata, (void*)a); write_cb(write_cb_userdata, (void*)b); } ssize_t partition( void* write_cb_userdata, void* cmp_cb_userdata, void* elems_void, ssize_t elem_size, ssize_t low, ssize_t high, void (*write_cb)(void*, void*), Ordering (*cmp_cb)(void*, void*, void*) ) { char* elems = (char*)elems_void; char* pivot = elems+high*elem_size; //quicksort_swap(write_cb_userdata, pivot, elems+high*elem_size, elem_size, write_cb); ssize_t i = low-1; for(ssize_t j = low; j < high; j++) { char* a = elems+j*elem_size; if (cmp_cb(cmp_cb_userdata, a, pivot) <= 0) { i += 1; quicksort_swap(write_cb_userdata, elems + i*elem_size, elems+ j*elem_size, elem_size, write_cb); } } quicksort_swap(write_cb_userdata, elems +(i+1)*elem_size, elems +high*elem_size, elem_size, write_cb); return i+1; } #include <stdlib.h> #include <time.h> int partition_r( void* write_cb_userdata, void* cmp_cb_userdata, void* elems_void, ssize_t elem_size, ssize_t low, ssize_t high, void (*write_cb)(void*, void*), Ordering (*cmp_cb)(void*, void*, void*) ) { char* elems = (char*)elems_void; srand(time(NULL)); int random = low + rand() % (high - low); quicksort_swap(0, elems+random*elem_size, elems+high*elem_size, elem_size, _null_write_cb); return partition(write_cb_userdata, cmp_cb_userdata, elems_void, elem_size, low, high, write_cb, cmp_cb); } void quicksort_impl( void* write_cb_userdata, void* cmp_cb_userdata, void* elems, ssize_t elem_size, ssize_t elem_low, ssize_t elem_high, void (*write_cb)(void*, void*), Ordering (*cmp_cb)(void*, void*, void*) ) { if (elem_low < elem_high) { ssize_t index = partition_r(write_cb_userdata, cmp_cb_userdata, elems, elem_size, elem_low, elem_high, write_cb, cmp_cb); quicksort_impl(write_cb_userdata, cmp_cb_userdata, elems, elem_size, elem_low, index-1, write_cb, cmp_cb); quicksort_impl(write_cb_userdata, cmp_cb_userdata, elems, elem_size, index+1, elem_high, write_cb, cmp_cb); } } void quicksort( void* write_cb_userdata, void* cmp_cb_userdata, void* elems, size_t elem_size, size_t elem_len, void (*write_cb)(void*, void*), Ordering (*cmp_cb)(void*, void*, void*) ) { if (!write_cb) { write_cb=_null_write_cb; } quicksort_impl(wri

Recommended

Electric Guitar Hero
Electric Guitar Hero

anthemic rock electrifying

Neon Dreams
Neon Dreams

synth pop, synthetizers,

황혼의 시간 (Twilight Hour)
황혼의 시간 (Twilight Hour)

어쿠스틱 서정적 피아노와 기타

You're My Sunrise
You're My Sunrise

fast, rap, pop, electro, electronic, emo, emotional, aggressive, anime

Bituin
Bituin

Pop rock, indie funk rock, sick electric guitar, 90s opm

Lego Blocks
Lego Blocks

lofi hip hop chill peaceful

happy
happy

piano,base house,guitar,soul,knight

Soul Savers
Soul Savers

melodic synthpop

Missing You
Missing You

emo, emotional, deep

crossroads
crossroads

country hip hop blues

Losing Love
Losing Love

r&b Shibuya-kei, sad catchy, dark city electroswing, grunge, alternative

Night Bloom
Night Bloom

Acoustic Pop Ballad, Acoustic Guitar, Electric Guitar, Piano, Strings, Soft Percussion

Bass didgeridoo xylophone djent II
Bass didgeridoo xylophone djent II

djent funk Bass didgeridoo xylophone techno

Yolmena die Nutzlose
Yolmena die Nutzlose

folk humorvoll akustisch

You're Not Alone (This Anthem's for You)
You're Not Alone (This Anthem's for You)

Metalcore, drums, bass, guitar, metal, emo

Маг
Маг

acoustic guitar, guitar, acoustic

Memories of Youth
Memories of Youth

nostalgic electro pop